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When I got into the Ghostbusters online fandom fourteen years ago, the thing that got me noticed--that made the fan fic and everything else seem like something worth doing, that made Ludicris and SpecterHarness decide to invite me into the Ghostbusters West Coast--was the Ghostbusters Omnibus Timeline. At the time, before Youtube and the DVD set, it was about as comprehensively researched as I could manage...and encompassed virtually all of the entire GB lore at the time, this being before the "revival" which made the (to me) dumb decision to jettison 97% of the lore of the franchise to that point.
Anyway, that's all over and done and re-litigating it is a waste of time. That being said, over time as Youtube and the DVD set and the GBWiki came into prominence, a few things started to need revisions as more information came to light. Remember the flap about Charlie/Jim Venkman a few years ago?
But I think more than anything the thing that really started to bug me was a problem with Extreme Ghostbusters...I'd somehow written myself into the position of having all forty episodes occur in the space of about three months (September through December 1997). That seemed a bit crowded. And more, there were references in the show itself that indicated events that took place throughout the year.
So just fix it, right?
Not quite that easy, as the characters' birthdates were based on an assumption of age 18 in September 1997 (except Roland, who I set as 19). Numerous references in the Timeline and in Ectozone fan fic were based on those dates.
Well, recently I decided I really needed to take that plunge. More than anyone, it was the work of Rosey "EGBFan" Collins (a longtime collaborator, beta reader, and moderator at the Ectozone message board) and her brother Jake at their web site that prompted it. She'd done a lot of the work of "spreading" the events of all forty episodes over the course of 1997. I didn't follow Rosey's list 100%--I interpreted, for example, the contradictory dating cues from "Home Is Where The Horror Is" differently than she did--but a lot of it's her work and I credit her appropriately.
Along with that, all of the Extreme Ghostbusters are one year older. I carried the changes over onto the Ectozone Fanon Timelne, which means that there will inevitably be some in-story references I will have to revise, but I think this is a change that, in the long run, it made sense to make.
While I was at it, I ran both Timelines through a spellcheck--so there's a lower number of dumb spelling errors than before.
--Fritz V. Baugh
Lots of 13th Age, the game that DnD 5E should have been. Bestiary 2 was, to me, the RPG highlight of the show--I mean, good grief, in addition to lots of owlbear stats, they gave us the serial-numbers-filed-off 13th Age version of the Bullywug, so how can I resist?
More Ars Magica including what is, for the forseeable future, the final book of the line. It was available last year, but I was too depressed by the end of the series to buy it.
And yeah, I bought some more Gundam models. This is what I'll probably be doing instead of writing for the next couple months (though I still hope to get some writing in; "Coda and Terchi's Extreme Adventure, Part Two" is partially done)
The miscellaneous stuff I bought, as well as the GenCon 50 badge (in the badge wallet I bought last year). There are better Ghostbuster patches out there, but hey, I at last have a second part of the Ghostbuster uniform I'll probably never actually make (after the Mattel PKE Meter). And the Oddish was just too cute.
But what was the best part of GenCon 50 for me?
Pointy Hat Games is live!
I've known "Vincent Belmont" since 2003, and two years ago he and his wife "Jill" did a combination playtest/demo of their game Elemental Conflux. Well, this year, they managed to snag a booth (#3039, kind of out in the "nosebleed section" of the Convention Center, but you have to start somewhere) and, on Thursday morning, I had the honor being their first paying customer.
It's a great game with fairies, redcaps, dragons, genies, and of course a familiar looking wizard. They'll soon be offering a Kickstarter for their second game, Dungeon Dash, and I fully intend to let you know when that happens.
GenCon 50 was awesome, and as of this writing (August 29, 2017) only 340 days until GenCon 2018!!!
--Fritz V. Baugh
Oh, and here's a new story:
I realize it's been a while since my last story. October and November of last year dropped emotional atom bombs on both the personal and the macro scales, and for a long time telling silly stories about silly imaginary people just didn't seem worth doing. I think I'm better now.
Thanks everybody for their patience
--Fritz V. Baugh
One of those stories is an Apocrypha she wrote years ago, and posted on a board even she's not sure of anymore...
Ghostbusters Apocrypha: The Ties That Bind
Apocrypha Era Two
Janine need some new help--she's pregnant. Charlie Venkman just happens to be in town needing a new job. These two facts collide in a way that will bring to light an old tragedy that may prevent a new one.
The other story is actually a fairly important one in the lives of the future Ghostbusters (just three years away from being the "present day" Ghostbusters), now available directly on the Ectozone:
Ghostbusters 2024: A Different Kind Of Hero
2024--Timeline Year Forty-Two
The ever-logical Eden Spengler finds herself in unfamiliar territory when she meets a passionate young doctor. Like a Spengler a generation ago, she's torn between her strange new feelings and the safety of logic...and to top it off, not all of her teammates seem approving.
(First Posted January 7, 2007)
Check'em out if you haven't already!
--Fritz V. Baugh
My GBN profile is now fourteen years old, incredibly moody, and blaming me for everything that goes wrong in its life.
Much like the world at large, the last year as a Ghosthead had been one of soaring highs and gutteral lows. And, truth to be told, for some of the same reasons.
More at the link, of course.
--Fritz V. Baugh
I'm not sure I can count the ways 2016 sucked donkey balls with teeth.
We lost so many talented people to the Other Side....from Glenn Frey to David Bowie to Prince to George Micheal to Carrie Fisher AND her mom Debbie Reynolds.
We lost John Glenn, a certified 100% American hero--the first American to orbit the Earth.
Through all of that was the lingering stench that perhaps more than any one thing that made 2016 nightmarishly awful:
To top it off, an archaic vestige of a system set up with Eighteenth Century communication technology in mind ensured that this jackass will be on our TV screens for the next four years EVEN THOUGH HE LOST THE FUCKING ELECTION BY ALMOST THREE MILLION FUCKING VOTES!!!
(Okay, Fritz, breathe...calm down...that's not good for your blood pressure...)
I mean, not to say 2016 was completely without awesome...
The IDW comic continues; I admit my enthusiasm has waned some, what with the end of Volume 2 practically shouting "NOTHING OF SIGNIFICANCE WILL REALLY HAPPEN TO ANYONE IN THIS SERIES BECAUSE SONY WON'T LET IT!!!" and the "Get Real" miniseries giving us a glimpse of the comic book I wish I was reading, even if it would also be hamstrung by Sony. But even then, Erik Burnham and Dan Schoening are giving us some solid Ghostbusting adventures, so I'm still in it for the long haul.
Have a safe and happy 2017, and hope we're all alive to see 2018.
--Fritz V. Baugh
Ghostbusters is ©1984 Columbia Pictures. Ghostbusters 2 is ©1989 Columbia Pictures The Real Ghostbusters is ©1986 Columbia Pictures Television and DiC Productions. Extreme Ghostbusters is ©1997 Columbia Pictures Television and Adelaide Productions. The 88MPH comic book is © 2004 Sony and 88MPH Studios. Ghostbusters: The Return is © 2004 Sony and iBooks. Ghostbusters by IDW ©2008-Present Sony and IDW. Ghostbusters: Ghost Busted ©2008 Sony and TokyoPop. Ghostbusters: The Video Game ©2009-2011 Sony and Atari. Ghostbusters (2016) © 2016 Sony. No use of characters and images associated with the above is intended for profit, or to challenge the copyrights of the above holders. Characters and ideas not appearing in the above copyrighted works are to be considered © Fritz V. Baugh and/or their respective creators